Tetris Couldn't Triumph at This Gaming Ceremony — An Additional Classification Might Solve This
Whenever a prominent prize-giving event nears, one notices a clamor for introducing fresh award types to recognize underappreciated efforts and fill the hearts of followers who have specialized interests.
My colleague made the case supporting a scary games classification. That would be fantastic. The same goes for strategy board titles, which is a dedicated supporter's campaign. Yet I need to apologize in advance for pushing forward since similar to blinkered fanatics, I possess a compelling case for why my demand remains most pressing and important of all. The demand is this: There should be a category for puzzle games.
The Genre Classification Challenge
Organizing artistic expressions defies precise measurement; it’s very subjective, and typically spark debates resulting in unclear classifications. There’s a reason cinema institutions don’t do it. However, it represents an unavoidable compromise within the realm of interactive entertainment, that demonstrate such variety they barely qualify one unified medium.
To recognize the complete range of achievement in video games to be recognized, and for games of all stripes to have a chance for representation, specific award classifications remain vital.
Existing Game Classification System
The major gaming awards currently feature genre categories for Action-oriented games, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these award types actually cover many game types, allowing placement for most games within them.
Different situation exists for brain-teasing titles. No appropriate category exists to accommodate them. Consider three of outstanding current releases, showing diverse approaches: the architectural riddles from a specific release, fast-paced pattern recognition of another game, and the sweetly sociological logic puzzles in another game. Where could they possibly go between these six categories? Unfortunately, nowhere.
Acknowledgment Issues
There are dozens of brilliant puzzle games launched regularly without proper recognition at major award shows, unless they happen to qualify award groups including Handheld titles, VR/AR Game, or the extremely competitive small studio competitions.
- A renowned logic title received no recognition in any category in 2014
- Another imaginative release was excluded in 2019
- Well-received sorting experience was overlooked recently
- Just some logic titles managed to sneak into niche award types
Significance of Puzzle Games
Commonly they're small games, but the art behind logic titles carries substantial weight. Famous handheld logic titles stand as the most-played games in the world and have been for an extended period.
The famous puzzle experience challenges popular creative games for the title of best-selling game of all time; it additionally competes as greatest title ever. Puzzle games are foundational to the art of video games, and engaging with diverse game types.
Proposal and Rationale
Puzzle games wouldn’t have such difficulty. One could readily select a field of five interesting, varied, worthy titles each ceremony simply — perhaps, with difficulty, because you’d have to leave numerous deserving experiences.
Restating the point, these include experiences without proper classification during prominent ceremonies. Brain-teaser creators function at the hard edge of video game design, developing some of the purest expressions of the video game form. Comparable to film action specialists, they deserve recognition. Let’s not keep them waiting decades.